Immutable Form. The coil head is immune to any effect that would alter its form.
Axiomatic Mind. The coil head can’t be compelled to act in a manner contrary to its nature or its instructions.
See me now. When the creature isn't being looked at it can move five times it's speed
coil. Coil: +#5 to hit, reach 5 ft., 1 target. Hit: 80 (5d12 + 20) piercing damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The coil head is a large, construct make out of concrete and bolts. The coil head is like a mannequin except where it's neak is, it is replaced by a bouncing spring attached from the shoulders to the head.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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