Slay Foe (1/Turn). The ape-man deals an additional die of damage with its weapon attack if it hits a creature that doesn't have all of its hit points.
Spellcasting. The ape-man is an 8th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The ape-man has the following ranger spells prepared:
1st level (4 slots): cure wounds, fog cloud, hunter's mark
2nd level (3 slots): pass without trace, silence
Multiattack. The ape-man makes two melee attacks or two ranged attacks.
Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Hit and Run. The ape-man can take the Dodge, Disengage, or Hide action as a bonus action on its turn.
Description
More than beasts but less than men, the brutal ape-men prowl the jungle, abducting travelers to be sacrificed in profane, cannibalistic rituals.
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