Medium Monstrosity, Unaligned
Armor Class 15 Natural Armor
Hit Points 36 (8d8)
Speed 30 ft.
STR
12 (+1)
DEX
11 (+0)
CON
11 (+0)
INT
5 (-3)
WIS
12 (+1)
CHA
5 (-3)
Damage Resistances Bludgeoning, Piercing, Slashing
Condition Immunities Charmed, Frightened, Paralyzed, Petrified, Prone, Stunned
Senses Passive Perception 11
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

False Appearance. While the swarm remains motionless, it is
indistinguishable from normal stones.

Shift and Tumble. As a bonus action, the swarm can push a
prone creature whose space it occupies 5 feet.

Shifting Floor. Whenever the swarm moves into a creature’s
space or starts its turn in another creature’s space, that other
creature must make a successful DC 13 Dexterity saving throw
or fall prone. A prone creature must make a successful DC 13
Dexterity (Acrobatics) check to stand up in a space occupied
by the swarm.

Swarm. The swarm can occupy another creature’s space and
vice versa, and the swarm can move through any opening
large enough for a Tiny stone. The swarm can’t regain hit
points or gain temporary hit points.

Actions

Stings. Melee Weapon Attack: +3 to hit, reach 0 ft., one target
in the swarm’s space. Hit: 10 (4d4) piercing damage, or 5 (2d4)
piercing damage if the swarm has half its hit points or fewer.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Alinea

Comments

Posts Quoted:
Reply
Clear All Quotes