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Multiattack. The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Horns. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Ray of Frost. The Wolve's heads fire a beam of ice at an enemy. On a hit, the target takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn
Description
Arctic Chimeras are great, feline creatures with three heads (one tiger and two wolf heads) and three winding tails ending in serpents. This combination's skin is white and blue, and they have crystal-like wings protruding from their backs
Although most of the time their behavior is like that of a wild animal, Arctic Chimeras are quite clever and can easily make extremely complex plans to kill their prey. They hunt alone or in pairs (in the latter case, always a male and a female) and never form herds or move in large groups. They always live in areas with very low temperatures and, unfortunately, are more common than anyone would want in the Range of the Eternal Ice and inhabited regions of the Peak of the World.
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