Medium Humanoid, Any Alignment
Armor Class 10
Hit Points 7 (2d8 - 2)
Speed 30 ft.
STR
8 (-1)
DEX
10 (+0)
CON
9 (-1)
INT
13 (+1)
WIS
11 (+0)
CHA
12 (+1)
Saving Throws INT +3
Skills Arcana +3, History +3
Senses Passive Perception 10
Languages any one language (usually Common)
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Actions

Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6-1) Bludgeoning damage, or 3 (1d8-1) Bludgeoning damage if used with two hands.

Burning Hands (1st Level Spell; 2/Day). You shoot Forth a 15 foot cone of fire. Each Creature in that area must make a DC 11 Dexterity saving throw. A Creature takes 10(3d6) Fire damage on a Failed Save, or Half as much damage on a successful one. The fire ignights any Flammable objects in the area that aren't being worn or carried.

Fire. Bolt (Cantrips). Ranged Spell Attack: +3 to hit, Range 120ft., Hit: 5 (1d10) Fire damage. A Flammable objects hit by this spell ignights if it isn't being worn or Carried.

Spellcasting. You casts one of the following Wizard Spells (spell save DC 11) using Intelligence as the spellcasting ability:

At will: Minor Illusion

2/day: Grease

Description

Survivors allow you to control how players will engage with a horror adventure. The stat blocks in the following section are designed to be easy-to-use characters with a hint of talent but little that makes them remarkable:

Apprentices have a minor talent for magic and tend to be well-read.

Erikson

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