Medium Celestial, Neutral Good
Armor Class 21 Plate Armor
Hit Points 135 (20d10 + 70)
Speed 40 ft., Fly 120 ft.
STR
28 (+9)
DEX
14 (+2)
CON
24 (+7)
INT
10 (+0)
WIS
17 (+3)
CHA
24 (+7)
Saving Throws CON +12, WIS +8, CHA +12
Skills Insight +11, Intimidation +12, Perception +11, Persuasion +12
Damage Resistances Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened
Senses Truesight 120 ft., Passive Perception 21
Languages All, Telepathy 120 ft.
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Divine Awareness. The deva knows if it hears a lie.

Innate Spellcasting. The deva's spellcasting ability is Charisma (spell save DC 20). The deva can innately cast the following spells, requiring no material components:

At will: detect evil and goodhunter's mark, searing smite, shield of faith, wrathful smite

3/day each: blinding smite, branding smite, dispel evil and good, haste, remove curse, staggering smite

1/day each:  banishing smite, commune, destructive wave, healplane shift (self)

Aura of Courage. While the deva is conscious, it and its allies within 30 ft. can’t be frightened.

Magic Resistance. The deva has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The deva makes three melee attacks.

Celestial Greatsword. Melee Weapon Attack: +17 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 11) slashing damage plus 4 (1d8) radiant damage.

Celestial Smite (3/Day). When the deva hits a creature with a melee attack, it can add extra radiant damage. A creature takes 50 (12d8) radiant damage.

Healing Touch (3/Day). The deva touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.

Description

Astral Deva appears as winged humanoid dress in full plate armor made from mithril. They are known to be strong-willed, resilient and wrathful. The least compassionate of the celestial, they are found travelling the realms, hunting down monsters, or righting the wrong with their blades. However, their lack of restraint sometimes makes for short-sighted plans leading to other consequences.

Monster Tags: Angel

Hariz83

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