Divine Awareness. The deva knows if it hears a lie.
Innate Spellcasting. The deva's spellcasting ability is Charisma (spell save DC 20). The deva can innately cast the following spells, requiring no material components:
At will: detect evil and good, hunter's mark, searing smite, shield of faith, wrathful smite
3/day each: blinding smite, branding smite, dispel evil and good, haste, remove curse, staggering smite,
1/day each: banishing smite, commune, destructive wave, heal, plane shift (self)
Aura of Courage. While the deva is conscious, it and its allies within 30 ft. can’t be frightened.
Magic Resistance. The deva has advantage on saving throws against spells and other magical effects.
Multiattack. The deva makes three melee attacks.
Celestial Greatsword. Melee Weapon Attack: +17 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 11) slashing damage plus 4 (1d8) radiant damage.
Celestial Smite (3/Day). When the deva hits a creature with a melee attack, it can add extra radiant damage. A creature takes 50 (12d8) radiant damage.
Healing Touch (3/Day). The deva touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.
Description
Astral Deva appears as winged humanoid dress in full plate armor made from mithril. They are known to be strong-willed, resilient and wrathful. The least compassionate of the celestial, they are found travelling the realms, hunting down monsters, or righting the wrong with their blades. However, their lack of restraint sometimes makes for short-sighted plans leading to other consequences.
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