Small Humanoid (Goblinoid), Neutral Evil
Armor Class 18 (chain mail armor, shield)
Hit Points 111 (22d6 + 34)
Speed 30 ft., Fly 10 ft.
STR
13 (+1)
DEX
16 (+3)
CON
15 (+2)
INT
14 (+2)
WIS
13 (+1)
CHA
12 (+1)
Skills Deception +7, Stealth +8
Damage Resistances Psychic
Condition Immunities Charmed
Senses Darkvision 60 ft., Passive Perception 11
Languages Common, Goblin
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Eternal Whip. When the Whip dies, it's Eternal Whip disappears.

Actions

Multiattack. The Whip makes 4 whip attacks using its Eternal Whip; 2 with each of its different whip attacks, or 3 attacks with its shortbow

Confusion Whip. Melee Weapon Attack: +6 to hit, reach 10 ft., one target, Hit: 5 (1d4+3) psychic damage. The target must succeed on an Intelligence saving throw equal to 18 - the target's level or CR, or it makes a melee attack, ranged attack, or cast a damage dealing spell of third level or lower (DM chooses which attack is made) against the creature closest to it.

Seppuku Whip. Melee Weapon Attack: +6 to hit, reach 10 ft., one target, Hit: 5 (1d4+3) psychic damage. The target must succeed on an Intelligence saving throw equal to 18 - the target's level or CR, or it must make a melee weapon attack or cast a damage dealing spell of third level or lower (DM's choice) targeting itself. This attack cannot deal non-fatal damage.

Shortbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., on target, Hit: 6 (1d6+3) piercing damage.

Khurgotbaeyag's Control (3/Day). As an action, the Whip attempts to dominate one creature it can see within 5 feet of it. The create must make an Intelligence saving throw equal to 18 - the target's level or CR. On a success, the target is immune to this Whip's Control for the next 24 hours. On a failure, the target comes under the control of the Whip. The Whip can issue mental commands to those under its control as a bonus action, which the targets preform to the best of their ability on its turn. If not given commands, they take the dodge action and avoid obvious hazards. Issuing the targets a command that would harm itself, such as jumping off a 100 foot cliff or stabbing itself causes the target to become freed of the Whips' control. The creature can be freed from the whip's control if the Whip chooses to give up control, the two are more than 60 feet apart, or the Whip is killed. When a creature is freed from the Whip's control, it has no recollection of the events that occurred during the time it was a slave. A creature that is immune to the Charmed condition or is an undead, construct, or aberration is immune to this affect. The Whip can have up to 3 creatures under this effect at a time.

Khutgotbaeyag's Escape (1/Day). The Whip turns invisible for 1 minute, or until it makes an attack or casts a spell. It then teleports to a location it can see within 15 feet of it.

Reactions

Psychic Burst. If the Whip is hit by a melee weapon attack, it can use its reaction to deal 1d6 psychic damage to all creatures within 5 feet of it.

Description

When Khurgorbaeyag sees fit to gift a goblin, it can do so with the ability to dominate other creatures around it, making them act as eternal slaves. It is also blessed with a  magical, 2 headed whip, called the Eternal Whip, boosted abilities, and other magical traits.

Previous Versions

Name Date Modified Views Adds Version Actions
8/1/2019 6:38:33 PM
2
1
1.5
Coming Soon
8/1/2019 7:03:47 PM
1
1
1.8
Coming Soon

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

Real_Pat_FTW

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