Medium Undead, Chaotic Evil
Armor Class 15 (natural armor)
Hit Points 58 (9d8 + 15)
Speed 30 ft.
STR
16 (+3)
DEX
16 (+3)
CON
14 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
12 (+1)
Skills Perception +4, Stealth +5
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60 ft., Passive Perception 14
Languages Common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Regeneration. Doru regains 10 hit points at the start of his turn if he has at least 1 hit point and isn't in sunlight or running water. If Doru takes radiant damage or damage from holy water, this trait doesn't function at the start of his next turn.

Spider Climb. Doru can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Vampire Weaknesses. Doru has the following flaws:

Forbiddance. Doru can't enter a residence without an invitation from one of the occupants.

Harmed by Running Water. Doru takes 20 acid damage when he ends his turn in running water.

Stake to the Heart. Doru is destroyed if a piercing weapon made of wood is driven into his heart while he is incapacitated in his resting place.

Sunlight Hypersensitivity. Doru takes 20 radiant damage when he starts his turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.

Actions

Multiattack. Doru makes two attacks: one with his bite and one with his claws.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one willing creature, or a creature that is grappled by Doru, incapacitated, or restrained. Hit: 7 (1d6 + 4) piercing damage plus 7 (2d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and Doru regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 8 (2d4 + 3) slashing damage. Instead of dealing damage, Doru can grapple the target (escape DC 13).

 

Description

Doru is a vampire spawn, once the son of Donavich, the acolyte at the church. Trapped in the undercroft of the church, Doru has spent his days starving for blood, kept at bay by the efforts of his father and the barriers of the church.

Though weakened by hunger, Doru remains a dangerous foe, capable of rending flesh with his sharp claws and draining the life force of his victims with his bite. His regenerative abilities make him a formidable adversary, able to recover from wounds that would fell lesser creatures.

Over time, Doru's mind has become twisted by his hunger and imprisonment, and he now seeks to feed on any living creature that crosses his path. Despite his weakened state, he retains some of the cunning and agility of his undead nature, using his abilities to evade capture and strike at his prey from the shadows.

Those who dare to confront Doru must do so with caution, for even in his weakened state, he remains a deadly opponent. Only by overcoming him can they hope to bring peace to the tormented soul trapped within the undercroft.

Monster Tags: NPCundead

Habitat: UnderdarkUrban

Dracopolis

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