Armor Class
13
(natural armor)
Hit Points
13
(2d8 + 3)
Speed
30 ft.
STR
16
(+3)
DEX
12
(+1)
CON
17
(+3)
INT
9
(-1)
WIS
11
(+0)
CHA
15
(+2)
Skills
Insight +4, Intimidation +4
Senses
Passive Perception 15
Languages
Any one language (usually Common)
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Actions
Weaponized Furniture. Taking anything he can get a hold of as a weapon to get you out of his bar Eating Utensils 1d4 Chairs 1d8 Tables 1d10 add strength modifier to hit and for damage.
Description
You made the Barkeeper angry and now you pay the price.
Comments