Armor Class
17
Natural Armour
Hit Points
500
(80d12 + 20)
Speed
40 ft., (Hover)
STR
20
(+5)
DEX
20
(+5)
CON
14
(+2)
INT
16
(+3)
WIS
15
(+2)
CHA
12
(+1)
Saving Throws
STR +8, DEX +8
Damage Immunities
Cold, Fire, Necrotic, Poison, Thunder
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Invisible, Paralyzed, Petrified, Poisoned, Prone, Unconscious
Senses
Blindsight 400 ft., Passive Perception 20
Languages
--
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Mind spike. The spectre can cast mind spike (3rd level version) at will.
Actions
Aberrant Claw. Melee Weapon Attack: +5 to hit, reach 7 ft., 1 target. Hit: 7 (2d4 + 2) piercing damage, as well as 30 (4d6+4) psychic damage.
Description
Aberrant spectres are much feared demons that use psychic powers to destroy their enemies
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