Large Aberration, Any Evil Alignment
Armor Class 17 Natural Armour
Hit Points 500 (80d12 + 20)
Speed 40 ft., (Hover)
STR
20 (+5)
DEX
20 (+5)
CON
14 (+2)
INT
16 (+3)
WIS
15 (+2)
CHA
12 (+1)
Saving Throws STR +8, DEX +8
Damage Immunities Cold, Fire, Necrotic, Poison, Thunder
Senses Blindsight 400 ft., Passive Perception 20
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Mind spike. The spectre can cast mind spike (3rd level version) at will.

Actions

Aberrant Claw. Melee Weapon Attack: +5 to hit, reach 7 ft., 1 target. Hit: 7 (2d4 + 2) piercing damage, as well as 30 (4d6+4) psychic damage.

 

Description

Aberrant spectres are much feared demons that use psychic powers to destroy their enemies

Habitat: Underdark

ShinyAtol

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