Towering Presences. Player must make a DC 15 Wisdom save upon seeing C-21.
Heavy Armored. (3/day) C-21 will can increase its AC by 5 upon being attack with a hiting roll.
Multiattack. C-21 can make two attacks with it's fists and one attack with either its Blaster Carbine or Spining Fury.
Fists. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: 15 (2d6 + 3).
Spining Assault. Melee Weapon Attack: +5 to hit, reach 20 ft., 4 target. Hit: 15 (2d6 + 3). If hit the player will need to make a DC 15 Strength saving throw. If failed the player will become dazed
Blaster Carbine. RangedWeapon Attack: +5 to hit, range 60/240 ft., 1 target. Hit: 20 (2d10 + 3) enegy damage.
Counter. If attacked both the player must both roll a a dex roll and if the player fail they take their damage back (3/day).
Description
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