Armor Class
12
Natural
Hit Points
33
(6d8 + 6)
Speed
30 ft.
STR
10
(+0)
DEX
15
(+2)
CON
12
(+1)
INT
11
(+0)
WIS
10
(+0)
CHA
8
(-1)
Skills
Perception +2, Stealth +4
Senses
Darkvision 60 ft., Passive Perception 12
Languages
Common, undercommon
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Keen Smell. The wererat has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be cursed with wererat lycanthropy.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Comments