Small Elemental, Any Alignment
Armor Class 11 Natural Armor
Hit Points 39 (4d10)
Speed 30 ft.
STR
10 (+0)
DEX
13 (+1)
CON
7 (-2)
INT
12 (+1)
WIS
12 (+1)
CHA
14 (+2)
Damage Vulnerabilities Bludgeoning
Damage Resistances Cold, Fire, Radiant, Slashing
Senses Darkvision, Passive Perception 12
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Blaze: If HP is lower than half any attacks that do fire damage do [roll]2d8[/roll] more damage.

Solar Power: When in sunlight this creature has advantage on attack rolls, but loses [roll]1d4[/roll] health per turn.

Actions

Ember: Ranged attack (60/120) Hit: +4. Damage: [roll]2d4+4[/roll] fire damage. This attack sets anything flammable on fire

Scratch: Melee attack: Hit: +2 Damage: [roll]2d4+3[/roll] slashing damage

 

Growl: The target must succeed on a Wisdom saving throw (DC 10) or have disadvantage on Strength checks until the end of this creature's next turn.

Description

Charmander is a small lizard-like creature that has a flame on its tail that burns for its entire lifetime. When it rains the flame on its tail flickers and produces steam. If it is in the rain for too long, the flame on its tail goes out and it dies.

Habitat: DesertMountainUnderdark

Veneficium

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