Blaze: If HP is lower than half any attacks that do fire damage do [roll]2d8[/roll] more damage.
Solar Power: When in sunlight this creature has advantage on attack rolls, but loses [roll]1d4[/roll] health per turn.
Ember: Ranged attack (60/120) Hit: +4. Damage: [roll]2d4+4[/roll] fire damage. This attack sets anything flammable on fire
Scratch: Melee attack: Hit: +2 Damage: [roll]2d4+3[/roll] slashing damage
Growl: The target must succeed on a Wisdom saving throw (DC 10) or have disadvantage on Strength checks until the end of this creature's next turn.
Description
Charmander is a small lizard-like creature that has a flame on its tail that burns for its entire lifetime. When it rains the flame on its tail flickers and produces steam. If it is in the rain for too long, the flame on its tail goes out and it dies.
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