Color Morph. this humanoid has advantage on all Stealth checks.
Scratch. Melee Weapon Attack: +1 to hit, reach 2 ft., 2 target. Hit: 6 (1d6 + 0) [Piercing] damage.
Sticky Tonge. Ranged Weapon Attack: +5 to hit, range 2/8 ft., 1 target. Hit: 4 (1d4 + 0) [Bludgeoning] damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
This small humanoid is thought to be distant relatives with Kobolds and lizards. it can color change do to being a humanoid chameleon.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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