Small Humanoid, Neutral
Armor Class 14 Hide Armor
Hit Points 10 (3d6 + 2)
Speed
STR
9 (-1)
DEX
15 (+2)
CON
11 (+0)
INT
10 (+0)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws DEX +4
Senses Passive Perception 16
Languages Common Not very well
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Color Morph. this humanoid has advantage on all Stealth checks.

 

Actions

Scratch. Melee Weapon Attack: +1 to hit, reach 2 ft., 2 target. Hit: 6 (1d6 + 0) [Piercing] damage. 

Sticky Tonge. Ranged Weapon Attack: +5 to hit, range 2/8 ft., 1 target. Hit: 4 (1d4 + 0) [Bludgeoning] damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

This small humanoid is thought to be distant relatives with Kobolds and lizards. it can color change do to being a humanoid chameleon.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: CoastalForestHillSwamp

GoldenBear1

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