Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.
Senseless Rage. Through the mask the cultists eyes will glow green and will then be able to hit 1 more time with an added 2d6 of damage of it hits. If they miss, or don't meet the AC of the opponent, they will gain an exhaustion point. Once per cycle.
Puppet Strings. The cultist can roll a straight 1d20, once every cycle, to dodge the opponents attack, in a puppet like matter. If they roll higher, or meet it, their opponents roll they then take no damage, disengage, and move back 1 space/5 ft. If they roll lower, then the opponents attack continues as normal with a roll of 1d4 to determine how much damage the cultist was actually able to dodge.
Never-ending. The cultist, once defeated, will roll a 1d4 to rise again with that much health. This can only happen once.
Description
Black Society Cultists were just normal people until they were brainwashed by the power Enakra, The Destroyer, and Litus the Black. Now they are to forever to serve, and fight, till someone puts them out of their misery.
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