Armor Class
13
Natural armor
Hit Points
42
(6d8)
Speed
STR
9
(-1)
DEX
14
(+2)
CON
11
(+0)
INT
13
(+1)
WIS
15
(+2)
CHA
16
(+3)
Saving Throws
DEX +5, CHA +6
Damage Resistances
Psychic
Condition Immunities
Charmed
Senses
Passive Perception 15
Languages
Alastor understands all languages he knew in life.
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Special Traits:
- Radio Broadcast: Alastor can communicate telepathically with any creature within 30 feet that understands a language. He can also broadcast his thoughts over a short range, affecting those who tune in.
- Hidden Dagger: Alastor carries a hidden dagger in his cloak.
- Music-Based Abilities: Alastor’s Bardic abilities are centered around music from the 1920s-30s.
Actions
Actions:
- Vicious Mockery: Alastor can unleash a weaponized insult. The higher the dice roll, the more brutal the insult. A roll of 20 results in psychological damage to enemies, while a roll of 5 or less affects teammates.
- Hidden Blade Strike: Alastor can use his walking stick (classed as a Quarterstaff) to strike with a hidden blade at the bottom.
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Bonus Actions
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Bonus Action:
- Spectral Tune: Alastor can channel his radio energy to create a spectral tune. As a bonus action, he can choose one of the following effects:
- Inspiring Melody: Alastor grants temporary hit points to an ally within 30 feet. The ally gains 1d6 + Charisma modifier temporary hit points.
- Dissonant Frequencies: Alastor targets an enemy within 30 feet. The enemy must make a Wisdom saving throw (DC equal to Alastor’s Charisma modifier). On a failed save, the enemy takes 2d6 psychic damage and has disadvantage on its next attack roll.
- Spectral Tune: Alastor can channel his radio energy to create a spectral tune. As a bonus action, he can choose one of the following effects:
Reactions
Reactions:
- Eldritch Dodge: Once per round, Alastor can use his reaction to avoid an attack by phasing out of reality briefly.
Legendary Actions
-
Legendary Action (3/Day):
- Eldritch Pulse: Alastor can emit a pulse of eldritch energy. He spends one legendary action to do one of the following:
- Radio Burst: Alastor targets a creature within 60 feet. The target must succeed on a Dexterity saving throw (DC 15) or take 3d8 force damage.
- Dimensional Shift: Alastor teleports up to 30 feet to an unoccupied space he can see.
- Eldritch Pulse: Alastor can emit a pulse of eldritch energy. He spends one legendary action to do one of the following:
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Mythic Actions
-
Mythic Action (1/Day):
- Apex Broadcast: Alastor taps into his mythical power, broadcasting his presence across dimensions. He can choose one of the following effects:
- Reality Distortion: Alastor alters reality within a 30-foot radius. Creatures in that area must make a Wisdom saving throw (DC 18) or be stunned for 1 minute.
- Soul Symphony: Alastor plays a haunting melody that affects all creatures within 60 feet. Each creature must make a Wisdom saving throw (DC 18) or take 6d10 psychic damage and become frightened for 1 minute.
- Apex Broadcast: Alastor taps into his mythical power, broadcasting his presence across dimensions. He can choose one of the following effects:
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Description
Monster Characteristics:
- Armor Class: 13 (Natural armor)
- Passive Perception: 15
- Hit Points: 6d8 + 12 (average 42 hit points)
- Strength: 9 (-1)
- Dexterity: 14 (+2)
- Constitution: 11 (0)
- Intelligence: 13 (+1)
- Wisdom: 15 (+2)
- Charisma: 16 (+3)
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Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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