Small Humanoid (Kobold), Lawful Evil
Armor Class 14
Hit Points 55 (8d6 + 16)
Speed 30 ft.
STR
12 (+1)
DEX
15 (+2)
CON
14 (+2)
INT
8 (-1)
WIS
10 (+0)
CHA
10 (+0)
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Draconic
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.

Messy End. The kobold explodes 3 rounds after it dies, or immediately if it was killed by a critical hit. The explosion destroys the kobold's body, leaving its equipment behind. Each creature within 5 feet of the exploding kobold must make a DC10 Dexterity saving throw, taking 8 (4d4) Acid damage on a failed save, or half as much damage on a successful one.

Actions

Multiattack. The kobold makes two melee attacks.

Dagger of Acid. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

3/Long Rest : the Kobolt can use a Bonus Action action to cause green Acid  to coat the blade. The Acid remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 4(2D4) Acid damage. u can only coat this weapon in acid three times before it requires a long rest to recharge.

Koboldic Acid Breath (Recharge 5–6).  Ranged Weapon Attack: +8 to hit, range 60/120 ft., one target. Hit: 13 (3d6 + 3) piercing damage.

The Kobold exhales acid as a projectile in a line towards a target. this deals 13 (3d6 + 3) , then the creature in that line of fire must make a DC 10 Dexterity saving throw, on a failed save,  the acid persists Blinding the target and dealing 2(1d4) Acid Damage at the beginning of their turn. The Creature can use its Action to wash and Scrape the Acid off.  

Bonus Actions

(3/Long Rest)  : the Kobolt can use a Bonus Action action to cause green Acid  to coat the blade. The Acid remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 4(2D4) Acid damage. u can only coat this weapon in acid three times before it requires a long rest to recharge.

Description

he snarls and Sneaks, he schemes and demeans. the dirty  swashbuckler Black Kobold king commands an army of other Kobolds and is usually their strongest, usually decided by fighting it out, this makes them distrustful and strict tyrants as theire paranoid , someone else might take up the throne any minute.

Monster Tags: Kobold

Habitat: ArcticCoastalDesertForestHillMountainSwampUnderdarkUrban

TheImmortalEye

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