Medium Or Small Elemental (Brown Bear), Chaotic Neutral
Armor Class 14 Natural armor
Hit Points 80 (12d10)
Speed 20 ft., the air bear elemental can glide for a short time but after it goes 20ft it has to drop to the ground. , Walk 45 ft.
STR
14 (+2)
DEX
18 (+4)
CON
14 (+2)
INT
5 (-3)
WIS
12 (+1)
CHA
9 (-1)
Damage Resistances Cold
Damage Immunities Acid, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Exhaustion, Poisoned, Unconscious
Senses Passive Perception 11
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name] 
1st level (# slots): [spell name], [spell name] 

Actions

Actions:

 

Multiattack: The storm Bear elemental can use its Frightful Presence. It then makes two melee attacks.

Slam: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage plus 7 (2d6) lightning damage.

Frightful Presence: Each creature within 30 ft. of the storm Bear elemental that can see it must succeed on a DC 11 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

lightning Breath (Recharge 5-6): The storm Bear elemental exhales a bolt of lightning. Each creature in that area must make a DC 13 dex saving throw, being electrocuted for 2d10 damage on a failed save, or half as much on a successful one.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Legendary Actions:

 

The storm Bear elemental can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Air Bear elemental regains spent legendary actions at the start of its turn.

 

Move: The storm Bear elemental moves up to its speed without provoking opportunity attacks.

Slam: The storm Bear elemental makes one slam attack.

lightning breath Breath (Costs 2 Actions): The storm Bear elemental uses its lightning  Breath action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The storm bear elemental resembles the skeleton of a medium to small cave bear, which is surrounded by a thick electrical cloud that forms the body of the monster. it can fit through the tiniest of gaps, (as long as the skeleton can fit through), and can disassemble and reassemble its skeletal structure on command which it will commonly use for stealth to appear as a dead bear skeleton. the storm bear elemental doesn't usually attack adventurers due to its usually small size but if the get too close to its den it will attack without hesitation.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: HillMountainUrban

bbatten21_s

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