Special Trait Name. Enter the description for your special trait.
Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name]
1st level (# slots): [spell name], [spell name]
Actions:
Multiattack: The Earth Bear elemental can use its Frightful Presence. It then makes two melee attacks.
Slam: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage plus 7 (2d6) poison damage.
Frightful Presence: Each creature within 30 ft. of the Earth Bear elemental that can see it must succeed on a DC 11 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Earth Breath (Recharge 5-6): The Earth Bear elemental exhales a 15-foot cone of dirt and stone. Each creature in that area must make a DC 13 Dexterity saving throw, being blinded until the end of their next turn on a failed save.
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Legendary Actions:
The Earth Bear elemental can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Earth Bear elemental regains spent legendary actions at the start of its turn.
Move: The Earth Bear elemental moves up to its speed without provoking opportunity attacks.
Slam: The Earth Bear elemental makes one slam attack.
Earth Breath (Costs 2 Actions): The Earth Bear elemental uses its Earth Breath action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
the earth bear elemental has the body shape of a large grizzly bear, and has a body made up of dirt and small stones. on the top of the bear elementals back there is a patch of grass almost acting as hairs. for teeth and claws it has razor stones that are extremely hard.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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