Special Trait Name. Enter the description for your special trait.
Spellcasting. The [monster name] is a 6-level spellcaster. Its spellcasting ability is [ability score] (spell save DC 5, +3 to hit with spell attacks). The [Killer Sans] has following [warlock] spells prepared:
Cantrips (at will): [True Strike], [Eldritch Blast]
1st level (5 slots): [Hellish Rebuke, [Expeditious Retreat]
3rd level (4 slots): [Vampiric Touch]
4th level (3 slots): [Dimension Door]
5th level (2 slots): [Flame Strike]
Action Melee Attack. fight: +10 to hit, reach 5 ft., 1 target. Hit: 1 (9d10 + 9) [slicing] damage and sends his Target back 25ft
Action Ranged Attack. knife throw Attack: +3 to hit, range 40 ft., 1 target. Hit: 1 (5d20) [piercing] damage.
Extra Attack:You can attack twice, instead of once, whenever you take the Attack action on your turn.
Extra Attack:You can attack twice, instead of once, whenever you take the Attack action on your turn.
Extra Attack:You can attack twice, instead of once, whenever you take the Attack action on your turn.
Extra Attack:You can attack twice, instead of once, whenever you take the Attack action on your turn.
Extra Attack:You can attack twice, instead of once, whenever you take the Attack action on your turn.
Reaction Name. parry:as a reaction he carries the next attack deflecting all damage
counter strike:as a reaction stab your opponent dealing (5d20) [piercing] damage with a range of 40 ft ignoring AC
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
5'11 Unlike others like him his eyes are constantly empty and they have black goop dripping out of them
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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