Medium Undead (Shapechanger), Any Evil Alignment
Armor Class 20 (natural armor)
Hit Points 160 (19d8 + 75)
Speed 40 ft.
STR
18 (+4)
DEX
24 (+7)
CON
18 (+4)
INT
17 (+3)
WIS
15 (+2)
CHA
18 (+4)
Saving Throws DEX +12, WIS +7, CHA +9
Skills Perception +7, Stealth +9
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Darkvision 120 ft., Passive Perception 17
Languages Telepathy Some are able to learn Common
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Shapechanger. The bruxa can use its action to polymorph into a human form, or back into its true vampiric form.

Legendary Resistance (3/Day). If the bruxa fails a saving throw, it can choose to succeed instead.

Regeneration. The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point. If the vampire takes radiant damage or damage from holy water, this trait doesn’t function at the start of the vampire’s next turn.

Spider Climb. The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

 

Actions

Multiattack. (Vampire Form Only). The bruxa makes two attacks, only one of which can be a bite attack.

Claws (Vampire Form Only). Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 17 (3d8 + 4) slashing damage. Instead of dealing damage, the bruxa can grapple the target (escape DC 18).

Bite. (Vampire Form Only). Melee Weapon Attack: +9 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) necrotic damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Piercing Scream.  As an action the bruxa can let off a piercing scream, range 15ft cone, any creature caught in the scream must make a Strength saving throw (DC 16). On a failure the creature is sent flying back 15ft and falls prone. On a success the creature keeps its footing and is unaffected.

Legendary Actions

The vampire can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The vampire regains spent legendary actions at the start of its turn.

Move. The vampire moves up to its speed without provoking opportunity attacks.

Invisibility. The bruxa can use its action to cast greater invisibility. If the bruxa unwillingy loses concentration on the spell it can not recast the spell for one turn.

Claws. The vampire makes one claw attack.

Bite (Costs 2 Actions). The vampire makes one bite attack.

Description

Bruxa is a very powerful type of vampire that normally takes on the appearance of a dark-haired, young human, most often female. Some say its natural form is that of a large, black bat with sharp fangs and claws. However, this has never been observed, with survivors saying that the bruxa's body will become lanky, yet muscular, and its skin will turn ghastly pale. It is one of few vampire species not affected by sun, the others being alps, mulas, and Higher Vampires.

The bruxae have the habit of singing in their native language, especially after they drank blood, and their songs are described as silent, shrill, and sickening.

*Adapted from the Witcher series*

*Comment if you have any ideas*

Monster Tags: Shapechanger

Habitat: Forest

PatriotWarrior7

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