Medium Beast, Unaligned
Armor Class 15 (natural armor)
Hit Points 150 (10d20 + 50)
Speed 30 ft., Swim 30 ft.
STR
18 (+4)
DEX
8 (-1)
CON
20 (+5)
INT
1 (-5)
WIS
14 (+2)
CHA
3 (-4)
Saving Throws STR +7, CON +8
Skills Athletics +7
Senses Blindsight 30 ft., Passive Perception 9
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Amphibious. The crab can breathe air and water.

Spider Climb: The crab may climb on difficult surfaces including ceilings without making an athletics check.

 

Actions

Multiattack: The crab makes two claw attacks.

Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 11). The crab has two claws, each of which can grapple only one target.

Bubble Beam (Recharge 5-6): The crab fires a 30 foot long 5 feet wide beam of bubbles. All creatures larger or smaller in the line must make a DC 16 dexterity saving throw or be trapped in a bubble and begin to levitate straight up as if by the spell levitate until they take damage from any source or use an attack action to break the bubble. A levitating creature rises 20 feet up at the start of their turn and cannot control the direction they levitate.

Legendary Actions

The crab can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The crab regains spent legendary actions at the start of its turn.

Move: the crab moves up to its movement speed.

Claw: The crab makes a claw attack

Carapice Slam: All creatures within 5 feet of the crab must make a DC 16 dexterity saving throw or take 13 (3d8) bludgeoning damage and be pushed 15 feet away from Crusty.

Previous Versions

Name Date Modified Views Adds Version Actions
2/14/2024 1:11:59 AM
1
0
1
Coming Soon
2/14/2024 1:54:37 AM
3
0
--
Coming Soon

Monster Tags: Misc Creature

Habitat: Coastal

World_TNT

Comments

Posts Quoted:
Reply
Clear All Quotes