Sure-Footed. The sheep has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Sneak Attack. Once per turn, Babe 4 deals an extra 4 (1d6) damage when it hits a target with an attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Babe 4 that isn't incapacitated and Babe 4 doesn't have disadvantage on the attack roll.
Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Hand Crossbow. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Description
Trained in the use of the dagger by adventurers that took interest in the farm in which Babe 4 resided, the sheep quickly took to roguish skills. Hadlow, Babe 4's caretaker, has since been inspired by her adeptness with the dagger and took the opportunity to also train her in his own weapon of choice, the crossbow.
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