Armor Class
9
(12 with mage armor)
Hit Points
35
(5d8 + 15)
Speed
20 ft.
STR
13
(+1)
DEX
8
(-1)
CON
16
(+3)
INT
16
(+3)
WIS
8
(-1)
CHA
8
(-1)
Saving Throws
CON +5, WIS +1
Damage Immunities
Necrotic, Poison
Condition Immunities
Frightened, Poisoned
Senses
Darkvision 60 ft., Passive Perception 8
Languages
understands the languages it knew in life but can't speak
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Spellcasting. The mage is a 5th-level spellcaster that uses Intelligence as its spellcasting ability (spell save DC 14; +6 to hit with spell attacks). The mage knows the following spells from the wizard’s spell list:
Cantrips (at will): Acid Splash, chill touch
1st Level (4 slots): Mage Armor, Ray of Sickness
2nd Level (3 slots): Blindness/Deafness, Mirror Image
3nd Level (2 slots): Fear, Vampiric Touch
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.