Medium Undead, Neutral Evil
Armor Class 9 (12 with mage armor)
Hit Points 35 (5d8 + 15)
Speed 20 ft.
STR
13 (+1)
DEX
8 (-1)
CON
16 (+3)
INT
16 (+3)
WIS
8 (-1)
CHA
8 (-1)
Saving Throws CON +5, WIS +1
Damage Immunities Necrotic, Poison
Condition Immunities Frightened, Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Spellcasting. The mage is a 5th-level spellcaster that uses Intelligence as its spellcasting ability (spell save DC 14; +6 to hit with spell attacks). The mage knows the following spells from the wizard’s spell list:

Cantrips (at will): Acid Splash, chill touch

1st Level (4 slots): Mage Armor, Ray of Sickness

2nd Level (3 slots): Blindness/Deafness, Mirror Image

3nd Level (2 slots): Fear, Vampiric Touch

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

 
Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Habitat: Urban

asvirido