Special Trait Name.
- Amorphous. The Ichor can move through a space as narrow as 1 inch wide without squeezing.
- Ooze Nature. Crimson ichor doesn’t require sleep.
- Spider Climb. The Ichor can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Multiattack. The Ichor makes two attacks, two melee pseudopod attacks or one melee pseudopod attack and one ranged ichor mitosis attack (if ichor mitosis is available).
Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 3) bludgeoning damage plus 16 (3d10) necrotic damage. The Ichor gains temporary hp equal to the necrotic damage taken. If the Ichor is surrounded by 2 or more enemies within 5 feet, it can make a pseudopod attack against all creatures within 5 feet of it. When attacking in this way, the pseudopod attack counts as the multi-attack.
Blood Bath. The Ichor moves up to its speed. While doing so, it can enter a Large or smaller creature's spaces. Whenever the Ichor enters a creature's space, the creature must make a DC 14 Dexterity saving throw.
On a successful save, the creature can choose to be pushed 5 feet back or to the side of the Ichor. A creature that chooses not to be pushed suffers the consequences of a failed saving throw.
On a failed save, the Ichor enters the creature's space, and the creature takes 10 (2d10) necrotic damage and is engulfed. The engulfed creature can't breathe, is restrained, is blinded, and takes 18 (4d8) necrotic damage at the start of each of the Ichor's turns. When the Ichor moves, the engulfed creature moves with it. Attacks that deal damage to the Ichor deal equal damage to the engulfed creature.
An engulfed creature can try to escape by using an action to make a DC 14 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the Ichor.
Ichor Mitosis. RangedWeapon Attack: +5 to hit, range 15/30 ft., 1 target. Hit: 5 (1d4 + 3) necrotic damage, creature crits with a roll of 18-20 (Recharge 5–6). The Ichor will attach to the target and on the Ooze's next turn the ichor will move to the nearest orifice and enter the target's body. The target must make a DC 13 Constitution saving through, on a failed save the ichor begins to gestate inside the creature's body as it begins to absorb all the blood from the target's body. After (1d4+2) days it exits the body killing the target instantly creating a new crimson ichor creature. On a successful save the target is not affected but spends its next turn vomiting out the ichor and takes 6(2d6) necrotic damage.
Reaction Name.
- Overflow. When the Ichor is hit with a melee attack, it can drain blood from the attacker. The attacker must make a DC 15 Constitution saving throw, taking 5 (1d10) necrotic damage on a failed save, or half as much damage on a successful one. The Ichor gains temporary hp equal to the necrotic damage taken.
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Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Description
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Previous Versions
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3/7/2019 3:38:29 PM
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102
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1
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8/2/2019 5:19:51 AM
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134
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2
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1.1
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8/2/2019 5:45:35 AM
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4
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1
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Coming Soon
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