Medium Humanoid (Any Race), Any Alignment
Armor Class 13 (leather armor)
Hit Points 31 (7d8 + 3)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
11 (+0)
WIS
13 (+1)
CHA
11 (+0)
Skills Nature +4, Perception +5, Stealth +6, Survival +5
Senses Passive Perception 15
Languages Any one language (usually Common)
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Sight. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Actions

Multiattack. The scout makes two melee attacks or two ranged attacks.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Longbow. Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Volley (Recharge 6). As an action, make one attack using your longbow against as many creatures as you wish within a 10' radius of a place you can see. Cover and line of sight also applies individually to each target. 

Bonus Actions

Deadly Aim. As a bonus action, target a creature that you can see. Your attacks against this creature end if they leave your line of sight or range, you move 5 or more feet, you attack a different target, or you use this ability again.

Description

These scouts are hired by armies, police forces, or similar to assist in capturing criminals or other desired targets.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

GreatFlame

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