Armor Class
18
(natural armor)
Hit Points
75
(6d8 + 6)
Speed
25 ft.
STR
20
(+5)
DEX
20
(+5)
CON
13
(+1)
INT
1
(-5)
WIS
3
(-4)
CHA
1
(-5)
Saving Throws
STR +9, DEX +9
Damage Immunities
Poison, Psychic
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Blindsight 60 ft. (blind beyond this radius), Darkvision, Passive Perception 20
Languages
--
Challenge
10 (5,900 XP)
Proficiency Bonus
+4
Traits
Antimagic Susceptibility. The Guardian is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the Guardian remains motionless, it appears dead.
Actions
Multiattack. The Guardian makes two melee attacks.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Description
Created by the Arcane Elves, these Guardians wander the ruins of Ancient cities, waiting for their masters who are never coming back, and defending the ruins with their lives.
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