Armor Class 11 (natural armor)
Hit Points 12 (3d4 + 6)
Speed 20 ft., Swim 20 ft.
STR
18 (+4)
DEX
13 (+1)
CON
12 (+1)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Saving Throws STR +6, DEX +3, CON +3, INT −3, WIS −3, CHA −3
Skills Stealth +2
Condition Immunities Grappled
Senses Blindsight 30 ft., Passive Perception 9
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Amphibious. The crab can breathe air and water.

Actions

Claw. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Choke hold. Melee Unarmed Attack: +0 nat 20 plus to hit, 3 ft., Hit: the target is grappled.

Suplex. Melee Grapple Attack: +0 nat 20 plus to hit, reach 3 ft., one target. Hit: (1d20+10) bludgeoning damage and the target is prone.

The steel chair. Melee Weapon Attack: +0 to hit, reach 3 ft., one target. Hit: (1d4 + 0) bludgeoning damage.

 

Monster Tags: Misc Creature

Habitat: Coastal

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