Armor Class
11
(natural armor)
Hit Points
12
(3d4 + 6)
Speed
20 ft., Swim 20 ft.
STR
18
(+4)
DEX
13
(+1)
CON
12
(+1)
INT
1
(-5)
WIS
1
(-5)
CHA
1
(-5)
Saving Throws
STR +6, DEX +3, CON +3, INT −3, WIS −3, CHA −3
Skills
Stealth +2
Condition Immunities
Grappled
Senses
Blindsight 30 ft., Passive Perception 9
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Amphibious. The crab can breathe air and water.
Actions
Claw. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Choke hold. Melee Unarmed Attack: +0 nat 20 plus to hit, 3 ft., Hit: the target is grappled.
Suplex. Melee Grapple Attack: +0 nat 20 plus to hit, reach 3 ft., one target. Hit: (1d20+10) bludgeoning damage and the target is prone.
The steel chair. Melee Weapon Attack: +0 to hit, reach 3 ft., one target. Hit: (1d4 + 0) bludgeoning damage.