Grit. Reduce all damage taken by 2 (applied before resistances).
Concussion. When doing blunt damage with an attack increase the damage by 2, ignore resistances to bludgeoning damage, and immunities to bludgeoning damage become resistant.
Multiattack. Boris can make 3 steel knuckle attacks. He can replace 2 steel knuckle attacks with discipline.
Steel Knuckles. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 16 (2d8 + 7) bludgeoning damage.
Discipline (Recharge 1, 2, or 3). +8 to hit, reach 5 ft., 1 target. Hit: 10 (1d6 + 7) bludgeoning damage, and the target is grappled (escape DC 18). Until this grapple ends, the creature is restrained. Regardless whether the grapple succeeded or not Boris then make 4 steel knuckle attacks against the creature.
Ferrous Guard. Boris attempts to block the attack taking 14 (2d8+5) less damage from the incoming attack. Boris can use this reaction twice per turn.
Description
"The Thumb uses various types of bullets. We pick the right ammo for the right situation. But, as you can guess, the price of those bullets is a serious drawback. Not even the Thumb, one of the Five Fingers sitting at the apex of the Backstreets, can just waste bullets willy-nilly… That’s how costly it gets. You can’t get trigger happy. Because of that, the Thumb fight with the bayonet and buttstock of their guns most of the time, and only fire bullets when it’s absolutely necessary. The buttstock is built to be solid enough to crush most things to a pulp, and the bayonet is pretty handy as a sword. Some just stick to raw strength, though."
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