Latch. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 3) piercing damage. If this attack hits then the target must make a DC 13 strength saving throw, on a fail the latched creature's movement is halved and any future latch attacks made against the same target automatically hit while latched. The ankle biter cannot latch onto more than one target at a time although multiple ankle biters can be latched onto the same creature. A latched creature can use it's action to attempt another DC 13 strength saving throw to de-latch and destroy any ankle biters attached to the creature.
Description
The ankle biter minion is a flower that serves the green and will latch onto any creatures it can lay it's petals on, slowing the target down as well as inflicting pain.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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