Small Plant, Neutral
Armor Class 12 Natural Armor
Hit Points 1 (1d4 + 1)
Speed 35 ft.
STR
16 (+3)
DEX
10 (+0)
CON
10 (+0)
INT
3 (-4)
WIS
3 (-4)
CHA
3 (-4)
Senses Passive Perception 10
Languages Telepathy
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Actions

Latch. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 3) piercing  damage. If this attack hits then the target must make a DC 13 strength saving throw, on a fail the latched creature's movement is halved and any future latch attacks made against the same target automatically hit while latched. The ankle biter cannot latch onto more than one target at a time although multiple ankle biters can be latched onto the same creature. A latched creature can use it's action to attempt another DC 13 strength saving throw to de-latch and destroy any ankle biters attached to the creature.

Description

The ankle biter minion is a flower that serves the green and will latch onto any creatures it can lay it's petals on, slowing the target down as well as inflicting pain.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: plant

Habitat: Forest

Elakas_yelfir

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