Slam. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 3 (d6 + 0) bludgeoning damage.
Take the Bullet. The bodyguard minion throw's it'self in front of an attack targeting any friendly creature, taking all the damage from one attack and dying in the process no matter what damage that attack deals.
Description
The bodyguard minion is a piece of bark that serves the green and Will jump in front of any attack targeting it's friends, sacrificing itself in the process.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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2/15/2024 8:20:39 AM
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Coming Soon
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