Large Celestial
Armor Class 23
Hit Points 100 (1d4)
Speed 30 ft., Fly 30 ft.
STR
20 (+5)
DEX
20 (+5)
CON
20 (+5)
INT
19 (+4)
WIS
14 (+2)
CHA
12 (+1)
Senses Passive Perception 1
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Magic Resistance. The avatar has advantage on saving throws against spells and other magical effects.

Actions

Longsword Of Talos. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 24 (2d8 + 8) slashing damage plus 10 (3d6) lightning damage.

Lightning Strike(Recharge 6). The avatar calls down a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 18 Dexterity saving throw, taking 50 (10d10) lightning damage on a failed save, or half as much damage on a successful one.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
2/15/2024 9:20:23 AM
9
0
--
Coming Soon
WombleDomble

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