Small Undead, Neutral Evil
Armor Class 8
Hit Points 6 (1d6 + 3)
Speed 10 ft., Climb 10 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Skills Stealth +10
Damage Immunities Poison
Condition Immunities Poisoned
Senses Blindsight 30 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage. If the target is Medium or smaller, the arm attaches to the target. If the arm had advantage on the attack roll, it strangles the target; the target is unable to breathe while the arm is attached. While attached, the arm can make this attack only against the target, and it has advantage on the attack roll. The arm can detach itself by spending 5 feet of its movement. A crea ture, including the target, can use its action to detach the arm by succeeding on a DC 13 Strength check.

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

Habitat: Urban

MRCmonkey

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