Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage. If the target is Medium or smaller, the arm attaches to the target. If the arm had advantage on the attack roll, it strangles the target; the target is unable to breathe while the arm is attached. While attached, the arm can make this attack only against the target, and it has advantage on the attack roll. The arm can detach itself by spending 5 feet of its movement. A crea ture, including the target, can use its action to detach the arm by succeeding on a DC 13 Strength check.
Description
Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.
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