Large Undead (Cursed), Lawful Evil
Armor Class 15 Black Plate
Hit Points 128 (12d12 + 15)
Speed 30 ft.
STR
25 (+7)
DEX
5 (-3)
CON
25 (+7)
INT
10 (+0)
WIS
10 (+0)
CHA
15 (+2)
Saving Throws STR +11, CON +11
Damage Vulnerabilities Bludgeoning, Piercing, and Slashing by Silvered Weapons
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Condition Immunities Blinded, Charmed, Deafened, Poisoned
Senses Darkvision 60 ft., Truesight 60 ft., Passive Perception 20
Languages The creature only speaks a garbled mess of common, that is indecipherable.
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Cursed Power. The creature is imbued with cursed energies and has 3 actions and 2 bonus actions per turn. It does not require air, food, drink, or rest.

Dice of The Ghost. Each of the creatures faces, one for each side of a four sided dice, imbue the creatures Melee Weapon attacks with a different type of damage. At the start of the creatures turn, it may change its current face to a face of its choice, changing the magical damage it's attacks do: 

  1. Psychic
  2. Poison
  3. Necrotic
  4. Thunder 

Spellcasting. The Black-Dice Spectral Knight is a 5th-level spellcaster. Its spellcasting ability is CHA (spell save DC 15, + 6 to hit with spell attacks). The Black-Dice Spectral Knight has following Warlock spells prepared:

  • 1st Level (6 slots): Cause Fear, Unseen Servant, Witchbolt.
  • 2nd Level (5 slots): Darkness, Invisibility, Ray of Enfeeblment.
  • 3rd Level (4 slots): Counterspell, Fear, Summon Undead.
  • 4th Level (3 slots): Blight, Sickening Radiance.
  • 5th Level (2 slots): Negative Energy Flood, Scrying.
Actions

Summon Steed (1/Combat). The creature summons a Black Spectral Steed, it's familiar and mount, which it may ride into battle. This costs 1 action and increases the creatures AC by 3 and movement speed by 60 ft. and can only be used once per combat.

Smash. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 28 (2d20 + 8) Bludgeoning damage. This attack costs 1 Action.

Rush. Melee Attack: +5 to hit, reach 15 ft., straight line attack. Hit: 32 (3d12 + 8) Bludgeoning damage. This attack costs 2 Actions, the creature moves 15 ft. in a chosen direction, hitting any creatures in its path.

Trample. Mounted Melee Attack: +4 to hit, reach 5 ft., 1 target. Hit: 44 (3d20 + 4) Bludgeoning damage. This attack costs 3 Actions.

Bonus Actions

Eminence of Pain. The creature resonates with powerful magic, and can send a blast of magical damage in a wave shape 15 ft. in any direction, dealing 1d10 Force damage and pushing any affected creatures 10 ft. in that direction.

Reactions

Vorpal Slash. When the creature is targeted for a Melee Weapon Attack, it can roll a DC 18 CHA check to open a rift leading 60 ft. from the creature to a point of its choice. If successful the ability creates a blast of Force energy that damages any creature within 5 ft. of the creature that cast the ability. The reaction deals 1d20 + 6 Force damage, and can only be used once per round.

Description

"Through the mist he rode, and with him came death."

-Marcus Plumbottom, survivor of the Black-Dice Knights attack.

The creature is a large, undead and cursed humanoid, often described as gaunt and commanding a terrifying presence. The creature wears heavy black plate armour and wields a large warhammer in one hand and a shield in the other. The creature rides upon a dark spectral steed, adorned with the same black armor as it's rider. The creature emits a purplish-blue flame, that seeps out of the crevices of its armour and surrounds it's weapon. 

The Black-Dice Spectral Knight has no head and in the place of its head is a floating black Dice, with four sides, each face representing one of the aspects of the apocalypse: War, Famine, Suffering and Death. 

MysticalMrEthan

Comments

Posts Quoted:
Reply
Clear All Quotes