Armor Class
15
(natural armor)
Hit Points
39
(6d10 + 6)
Speed
30 ft.
STR
18
(+4)
DEX
10
(+0)
CON
13
(+1)
INT
1
(-5)
WIS
5
(-3)
CHA
3
(-4)
Senses
Blindsight 30 ft., Passive Perception 9
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Amphibious. The crab can breath air or water and is unaffected by water-related difficult terrain.
Actions
Multiattack. The crab makes two attacks with its claws:
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage, and the target is grappled (escape DC 14). The crab has two claws, each of which can grapple only one target.
Bonus Actions
Chew. When the crab has grappled an enemy, it can use its bonus action to chew on them with its horrible mandibles. It regains hp equal to half the damage it deals from this attack. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage.
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