Medium Monstrosity, Chaotic Neutral
Armor Class 11 (natural armor)
Hit Points 58 (9d8 + 18)
Speed 30 ft.
STR
14 (+2)
DEX
10 (+0)
CON
14 (+2)
INT
8 (-1)
WIS
10 (+0)
CHA
12 (+1)
Skills Performance +3
Senses Passive Perception 10
Languages Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Two-Headed. Clovin has two heads with distinct personalities and abilities. The larger head is the dominant one, handling most actions and speech. The smaller head can only produce hisses and other horrible sounds.

Mad Drunk. Clovin believes that being drunk keeps him sane. When drunk, he has advantage on saving throws against being frightened and charmed. He is usually inebriated, which enhances his musical performance and mental state.

Music of Drunken Bliss. While drunk, Clovin can use his viol to create soothing and captivating music. Each creature of Clovin's choice within 30 feet that can hear the music must succeed on a DC 12 Wisdom saving throw or be charmed until the music stops. Clovin can maintain this performance while fighting.

Actions

Multiattack. Clovin makes two attacks: one with his Crab Pincer and one with his Bear Paw.

Crab Pincer. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) bludgeoning damage, and the target must succeed on a DC 12 Strength saving throw or be grappled (escape DC 12). Until this grapple ends, the target is restrained.

Bear Paw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 2) slashing damage.

Description

Equipment:
Viol (counts as a club)
Ill-fitting monk’s robe, belt made of hempen rope
Three bottles of Purple Grapemash No. 3 (hidden under furs)
Several empty wine bottles strewn about the floor

Personality Traits: "Being drunk keeps me sane."

Roleplaying Notes: Clovin stands 4 feet, 7 inches tall and has a barrel-like shape. His right head is fully formed, combining human and goat features. His left head is about half normal size with a cherubic face partly covered in crocodilian hide. His left hand is a crab's pincer, and his right foot is a bear's paw. He often wears an ill-fitting monk's robe and a hempen rope belt. The larger head does the talking, while the smaller head produces hissing and horrible sounds.

Clovin serves as the Abbot's obedient assistant but is disliked by others who accuse him of hoarding food. He's drunk most of the time, playing beautiful music on his viol to soothe his half-formed head. While his smaller head can't speak, it contributes to his unsettling appearance.

Previous Versions

Name Date Modified Views Adds Version Actions
12/21/2023 10:26:06 PM
118
2
1.0
Coming Soon
2/15/2024 8:52:40 PM
101
0
1.1
Coming Soon

Monster Tags: NPCabberationHuman

Habitat: Urban

Dracopolis

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