Medium Undead, Unaligned
Armor Class 15 Natural Armor
Hit Points 38 (8d6 + 10)
Speed 40 ft.
STR
15 (+2)
DEX
15 (+2)
CON
15 (+2)
INT
9 (-1)
WIS
12 (+1)
CHA
9 (-1)
Skills Intimidation +1, Perception +3, Stealth +4
Senses Passive Perception 13
Languages Common Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Promising Threat. The bestial spirit has advantage on Charisma (Intimidation) checks if the target has seen it hit a creature with its chomp attack in the past minute.

Actions

Chomp. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Reactions

Devour. When the bestial spirit reduces a creature to 0 hit points, it consumes some of the creature’s essence, regaining 1d10 hit points.

Description

This spirit arrives as a great wind that overtakes petals before transforming into the summoner's desired beast, which they control.

FOR OBOJIMA

LittleByrdBoi

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