Small Beast (Dinosaur), Neutral
Armor Class 13 Natural Armor
Hit Points 16 (4d6 + 2)
Speed 20 ft., Climb 20 ft.
STR
8 (-1)
DEX
16 (+3)
CON
12 (+1)
INT
4 (-3)
WIS
12 (+1)
CHA
8 (-1)
Skills Intimidation +3
Senses Darkvision darkvision 30 ft., Passive Perception 13
Languages none
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Actions

Tail. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 5 (1d6+2) bludgeoning damage. 

Tail. Melee Weapon Attack: +4 to hit, reach 10 ft. backwards, one target. Hit: 4 (1d4 + 2) piercing  damage. 

Enlarge. Grows in size (Medium) gaining:10ft movement, 2d6+2 temp hp, Attack actions do 1d4 extra damage. Duration:10 minutes

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

They can be aggresive toward others of its kind who dont show submissive behaviour 

Fighting and intimidation are a big part of their lives

Can change color to intimidate or absorb heat better

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Guy_Brosh

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