Large Beast, Lawful Evil
Armor Class 15 (natural armor)
Hit Points 52 (8d8 + 16)
Speed 30 ft., Swim 30 ft.
STR
18 (+4)
DEX
11 (+0)
CON
15 (+2)
INT
8 (-1)
WIS
17 (+3)
CHA
4 (-3)
Damage Resistances Bludgeoning, Cold, Fire
Senses Passive Perception 13
Languages Common Greek
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Servant of Hermes. Crush can dodge, hide, disengage, or dash as a bonus action.

 

Actions

Multiattack. Crush uses Skull-Crush, followed by Killer Charge.

Skull-Crush. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 17 (2d12 + 4) bludgeoning damage. 

Killer Charge. Ranged Weapon Attack: +6 to hit, range 30/60 ft., 4 targets. Hit: 10 (1d12 + 4) bludgeoning damage. Crush rolls across the ground in a straight line toward his targets.

Description

One of the Broker's band of turtle mercenaries known as the Cabal of the Holy Shell, Crush is a brutish heavy with fists the size of marble columns and an affinity for turning himself into a full-size human wrecking ball. Or... turtle, such as it is. 

Originated by Macy Jane Anderson in Season 1, Episode 6 of her campaign "The Tears of Gaia".

Previous Versions

Name Date Modified Views Adds Version Actions
1/28/2024 10:41:45 PM
1
1
1.0
Coming Soon
2/15/2024 10:09:44 PM
2
1
1.1
Coming Soon
macymacymacyjane

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