Armor Class
18
Natural Armor
Hit Points
200
(20d10 + 100)
Speed
40 ft.
STR
20
(+5)
DEX
16
(+3)
CON
18
(+4)
INT
12
(+1)
WIS
14
(+2)
CHA
14
(+2)
Saving Throws
STR +9, DEX +7, CON +8
Skills
Insight +6, Perception +6
Damage Resistances
Cold, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities
Poison
Senses
Darkvision 120ft, Passive Perception 16
Languages
Infernal
Challenge
10 (5,900 XP)
Proficiency Bonus
+4
Traits
Fiendish Resilience:
- The Chained Devil has resistance to fire damage and advantage on saving throws against being charmed or frightened.
Actions
Chain Whip:
- Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 5) slashing damage. The target must succeed on a DC 18 Strength saving throw or be pulled 10 feet closer to the Chained Devil.
Ensnaring Chains:
- The Chained Devil can use its chains to grapple a creature within 10 feet. The target must succeed on a DC 18 Strength saving throw or be restrained until the grapple ends.
Description
These devils have chains embedded in their flesh, constantly writhing and pulsating with infernal energy.
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