Medium Fiend (Devil, Fiend), Lawful Evil
Armor Class 18 Natural Armor
Hit Points 200 (20d10 + 100)
Speed 40 ft.
STR
20 (+5)
DEX
16 (+3)
CON
18 (+4)
INT
12 (+1)
WIS
14 (+2)
CHA
14 (+2)
Saving Throws STR +9, DEX +7, CON +8
Skills Insight +6, Perception +6
Damage Resistances Cold, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Poison
Condition Immunities Blinded, Poisoned
Senses Darkvision 120ft, Passive Perception 16
Languages Infernal
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Fiendish Resilience:

  • The Chained Devil has resistance to fire damage and advantage on saving throws against being charmed or frightened.
Actions

Chain Whip:

  • Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 5) slashing damage. The target must succeed on a DC 18 Strength saving throw or be pulled 10 feet closer to the Chained Devil.

Ensnaring Chains:

  • The Chained Devil can use its chains to grapple a creature within 10 feet. The target must succeed on a DC 18 Strength saving throw or be restrained until the grapple ends.

Description

These devils have chains embedded in their flesh, constantly writhing and pulsating with infernal energy.

 

Monster Tags: Devilfiend

SlayTheHorizon

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