Thunderous Jolt. the Battle Smith can add an extra 2d6 thunder damage to its attack rolls. (already added)
Siege Expert. The Battlesmith deals double damage to objects and structures.
Multiattack. The battle smith makes two attacks, it can choose to replace an attack by casting a spell.
Thunderous Warhammer. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8+3) bludgeoning damage, or 9 (1d10+3) bludgeoning damage. plus an extra 7 (2d6) thunder damage.
Spellcasting. The Battle smith knows the following spells, from the wizard/artificer spell list. Spell Attack +6, Spell Saving DC 14:
Cantrip: mending, light
(2/perday): aura of vitality, cure wounds, shatter
Command Construct(recharge 5-6). The Battle Smith can choose to command a construct it can see within 30 ft. of itself, when it does so it spends its reaction to attack a creature within range, to take the dash where it can move half its movement without provoking an opportunity attack, or the dodge action.
Infused Shield (2/perday). the battle smith can gain an extra +3 to its AC or a +2 to a Saving throw against an attack or spell the battle smith can see.
Description
Battle Smiths are individuals who find the heart of the forge, in themselves searching for the next top weapon or experience in combat. Usually, these individuals take inspiration from those whom they've fought in battle and make constructs sometimes in the likeness of these figures. As they are commanding figures whose voices can stir even the most dormant constructs to defend or assault those they wish to protect.
Lair and Lair Actions
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