Arcane Accuracy. The artillerist can use its intelligence modifier to make ranged attack rolls with their arcane bolter.
Multiattack. The artillerist makes two attacks or one attack with its Arcane bolter and casts a spell.
Arcane Bolter. Ranged Weapon Attack: +6 to hit, range 120 ft., one target. Hit: 13 (2d8+4) force damage. and a creature it pushed 5 ft away.
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5ft, or range 20/60 ft., one target. Hit: 5 (1d4+2) piercing damage.
Arcane Mortar (1/perday). Dexterity saving throw DC . range 150 ft., radius 20 ft sphere, on a failure a creature takes Hit: 28 (8d6) fire damage, on a success a creature takes half damage.
Spellcasting. The Alchemist knows the following spells, from the wizard/artificer spell list. Spell Attack +6, Spell Saving DC 14:
Cantrip: mage hand, mending
(1/perday): scorching ray, invisibility
Absorbing Cloak (2/perday). As a reaction to taking damage from fire, cold, lightning, thunder, or poison the artillerist can gain resistance to that damage type until the start of its next turn.
Description
Artillerists are those with explosives on the mind, but more than that they are long soldiers who seek the elegance of fighting at a distance, some may call them cowards but when results are all that matter, new enemies and ungrateful allies make good examples of an artillerist's firepower.
Lair and Lair Actions
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