Medium Celestial (Angel, Shapechanger), Chaotic Neutral
Armor Class 17 (natural armor)
Hit Points 229 (23d8 + 130)
Speed 30 ft., Fly 90 ft.
STR
20 (+5)
DEX
24 (+7)
CON
20 (+5)
INT
22 (+6)
WIS
20 (+5)
CHA
20 (+5)
Saving Throws CON +11, INT +12, WIS +11, CHA +11
Skills Acrobatics +12, Arcana +11, History +11, Insight +10, Investigation +11, Nature +11, Perception +10, Religion +11, Stealth +12
Damage Resistances Lightning, Necrotic, Thunder; Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Force, Psychic, Radiant
Senses Truesight 120 ft., Passive Perception 19
Languages All, Telepathy 120 ft.
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Psychedelic Weapons. Algog's weapon attacks are magical. When Algog hits with any weapon, the weapon deals an extra 4d8 radiant damage and 4d8 psychic damage. (included in the attack).

Innate Spellcasting. Algog's spellcasting ability is Charisma (spell save DC 17). Algog can innately cast the following spells, requiring only verbal components:

At will: detect evil and good

1/day each: commune, raise dead

Innate Spellcasting (psionic,) Algog's spellcasting ability is intelligence (spell save DC 18). Algog can innately cast the following spells, requiring only verbal components:

At-will: charm person, confusion, creation, dream, greater invisibility, shadow blade, suggestion, telekinesis

3/day each: awaken, geas, haste, hold monster, hypnotic pattern, modify memory, phantasmal killer, sleep (9th level)

1/day each: control water, control winds, dominate monster, feeblemind, fire storm, illusory dragon, mirage arcane, move earth, power word kill 

Magic Resistance. Algog's has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The deva makes two melee attacks.

Mace. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 18 (4d8) radiant damage and 18 (4d8) psychic damage

Healing Touch (3/Day). The Algog touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any charms, curse, disease, poison, blindness, or deafness.

Change Shape. Algog magically polymorphs into a humanoid, beast, abberation, or fey that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the deva's choice).

In a new form, Algog retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.

Monster Tags: Angel

Grumish

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