Medium Humanoid (Any), Any Alignment
Armor Class 18 (Plate)
Hit Points 110 (17d8 + 34)
Speed 40 ft., Fly 20 ft.
STR
16 (+3)
DEX
17 (+3)
CON
15 (+2)
INT
18 (+4)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws STR +6, INT +7
Skills Arcana +5, Perception +4
Damage Resistances Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Paralyzed, Stunned
Senses Darkvision 60 ft., Passive Perception 14
Languages Common
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Arcane Strength. the armorer can choose to use its intelligence to make attack rolls instead of strength or dexterity.

Siege Expert (juggernaut). The armorer deals double damage to objects and structures.

Sculker (prowler). The Armorer can make attack rolls while hidden and not break stealth

Actions

Multiattack. The Armorer makes three attacks. with either its blasting gauntlet or its shocking gauntlet.

Shocking Gauntlet (juggernaut). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8+4) bludgeoning damage. plus an extra 4 (1d6) lighting damage. and a creature who is hit by this attack loses its reaction until the start of its next turn. 

Blasting gauntlet(prowler). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8+4) force damage.

Spellcasting. The armorer knows the following spells, from the wizard/artificer spell list. Spell Attack +7, Spell Saving DC 15:

Cantrip: message, light

(1/perday cast at 3rd level): magic missile, shatter, lightning bolt

Bonus Actions

Shifting Armorment(recharge 5-6). The armorer can switch between the prowler or juggernaut form of its armor, when it does so each creature within 5 ft of the armorer takes 4 points of lighting damage. 

Arcane Disruption (prowler). As a bonus action, the armorer can take either the dash, or hide

Reactions

Infused Shield (juggernaut)(2/perday). The armorer can gain an extra +5 to its AC  against an attack the armorer can see.

Description

Armorers find their strength in being able to craft and reshape the armor they have to the advantage of the situation. but most armorers know that they might either be juggernauts or prowlers, smashing their way through difficult spaces or sneaking past them without a worry of their armor giving up. 

Lair and Lair Actions

 

 

Monster Tags: NPChumanoid

Habitat: Urban

LionSoul378

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