Small Undead
Armor Class 16 Natural Armor
Hit Points 24 (4d8 + 4)
Speed 40 ft.
STR
14 (+2)
DEX
10 (+0)
CON
13 (+1)
INT
18 (+4)
WIS
8 (-1)
CHA
4 (-3)
Senses Passive Perception 8
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Rattle. If the Boneyard doesn't move on its turn, it can use "Rattle" as a bonus action. 

 

Actions

Cruel Bite. Melee Weapon Attack: +(STR+2) to hit, Hit: (1d6 + (STR)) piercing damage. 

 

Bonus Actions

Rattle. All creatures within 10 feet of the boneyard (including allies!) must make a Wisdom Saving throw (DC 11) or become unable to move towards the boneyard while within 15 feet of it until the start of their next turn.

WhatEvenAreYou

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