Armor Class
16
Natural Armor
Hit Points
24
(4d8 + 4)
Speed
40 ft.
STR
14
(+2)
DEX
10
(+0)
CON
13
(+1)
INT
18
(+4)
WIS
8
(-1)
CHA
4
(-3)
Senses
Passive Perception 8
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Rattle. If the Boneyard doesn't move on its turn, it can use "Rattle" as a bonus action.
Actions
Cruel Bite. Melee Weapon Attack: +(STR+2) to hit, Hit: (1d6 + (STR)) piercing damage.
Bonus Actions
Rattle. All creatures within 10 feet of the boneyard (including allies!) must make a Wisdom Saving throw (DC 11) or become unable to move towards the boneyard while within 15 feet of it until the start of their next turn.
Comments