Medium Humanoid, Chaotic Evil
Armor Class 17 Natural Armor
Hit Points 180 (19d8 + 60)
Speed 30 ft., Fly 40 ft. (Hover)
STR
17 (+3)
DEX
15 (+2)
CON
15 (+2)
INT
10 (+0)
WIS
13 (+1)
CHA
14 (+2)
Damage Vulnerabilities Cold
Damage Resistances Necrotic
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 120 ft., Passive Perception 13
Languages Common
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Insect aura: Any creature that starts its turn within 5 ft of Cassandra must make a DC 13 Constitution saving throw or take 11 (2d6+4) piercing damage. On a success you take half damage. 

Petrifying death: If Cassandra is reduced to 0 health, she turns to stone as she dies, and then shatters.

Chill: If Cassandra is subjected to cold damage, she is no longer immune to any damage type, has no flying speed, and cannot use her Scattering Flies reaction until the beginning of her next turn.

Actions

Multiattack: Cassandra can make two attacks; one with her Sickle and one with her bite if its available.

Sickle: Melee weapon attack +7 to hit, reach 5 feet, one target, Hit: 26 (4d12+4) slashing damage. 

Bite: Melee weapon attack +5 to hit, reach 5 feet, Hit: 16 (3d8+2) piercing damage, additionally Cassandra regains half the damage dealt. 

Reactions

Scattering flies: If Cassandra were to be hit by an attack, she may turn to flies and travel to a location up to 30 ft away, no opportunity attacks may be made.

tsterbenz19

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