Insect aura: Any creature that starts its turn within 5 ft of Cassandra must make a DC 13 Constitution saving throw or take 11 (2d6+4) piercing damage. On a success you take half damage.
Petrifying death: If Cassandra is reduced to 0 health, she turns to stone as she dies, and then shatters.
Chill: If Cassandra is subjected to cold damage, she is no longer immune to any damage type, has no flying speed, and cannot use her Scattering Flies reaction until the beginning of her next turn.
Multiattack: Cassandra can make two attacks; one with her Sickle and one with her bite if its available.
Sickle: Melee weapon attack +7 to hit, reach 5 feet, one target, Hit: 26 (4d12+4) slashing damage.
Bite: Melee weapon attack +5 to hit, reach 5 feet, Hit: 16 (3d8+2) piercing damage, additionally Cassandra regains half the damage dealt.
Scattering flies: If Cassandra were to be hit by an attack, she may turn to flies and travel to a location up to 30 ft away, no opportunity attacks may be made.
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