Medium Humanoid, Lawful Evil
Armor Class 21 +3 studded leather
Hit Points 195 (26d8 + 78)
Speed 50 ft.
STR
10 (+0)
DEX
22 (+6)
CON
16 (+3)
INT
13 (+1)
WIS
20 (+5)
CHA
10 (+0)
Saving Throws DEX +11, INT +6, WIS +10
Skills Acrobatics +16, Investigation +11, Perception +15, Stealth +16
Condition Immunities Blinded, Poisoned
Senses Darkvision 60, Passive Perception 25
Languages Common
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Sniper. Astrid can take a -5 penalty to her ranged attacks for a +10 to damage. Her ranged attacks ignore the effects of cover except for full cover, and she ignores the long range penalty of her ranged attacks. 

Sharp eyes. Astrid has advantage on all checks using sight and cannot be surprised while conscious.

Eye of Death. Astrid can use her bonus action to target a creature within the normal range of her ranged attacks. That creature takes additional damage equal to her proficiency bonus. Additionally, she knows the direction of any creature's she has marked.

Assassinate. During her first turn, Astrid has advantage on attack rolls against any creature that hasn't taken a turn. Any hit she scores against a surprised creature is a critical hit.

Evasion. If Astrid is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, Astrid instead takes no damage if she succeeds on the saving throw, and only half damage if she fails.

Sneak Attack. Once per turn, Astrid deals an extra 28 (8d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Astrid that isn't incapacitated and she doesn't have disadvantage on the attack roll.

Uncanny. When an attacker that Astrid can see hits her with an attack, she can use her reaction to half the damage taken. Additionally, she can Dash, Disengage, or Hide as a bonus action.

Special Equipment. Astrid carries three pieces of special equipment at all times. She wears her belt of momentum (Astrid's Belt of Momentum), she has a prosthetic arm with an arm blade attached to it, and an Amulet of Proof against Detection and Location.

Actions

Arm Blade (Dagger). Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 8 (1d4 + 6) piercing damage and if the target is a creature it must succeed on a DC 19 Constitution saving throw or take an additional 18 (4d8) poison damage and become poisoned. On a success a creature only takes half as much damage.

Hunting Rifle. Ranged Weapon Attack: +11 to hit, range 80/240 ft., one target. Hit: 17 (2d10 + 6) piercing damage and if the target is a creature it must succeed on a DC 19 Constitution saving throw or take an additional 18 (4d8) poison damage and become poisoned. On a success a creature only takes half as much damage.

Description

"Astrid is called "The Eye of Death" for a very good reason. She's one of the best snipers the guild has ever seen. As one of the founding members of the humanoid hunting branch I would almost expect her to be. There are a lot of humanoid type monsters out there but none are more fearsome then monster hunters that have decided to turn to the dark side for one reason or another. When that happens, someone like Astrid is sent out to deal with them as quickly as possible. If she can't kill a target in one shot then she'll simply use all the abilities she has to run to a different location or just straight up run away. Which she is very good at doing, in almost the blink of an eye she can go from one place to another. It's both impressive and terrifying." -quote by Hunt Master Ericson, Platinum Hunter of the Monster Hunter's Guild from Vex the Wondrous' "Legends and Lore, Stories Galore!"

Special Equipment Information
Astrid's Belt of Momentum. This belt increases her speed by 20 ft. (making it 50). This belt allows her to cast Haste on herself as a bonus action, which still requires concentration, but the spell does not cause lethargy when it ends. Finally, the belt gives the wearer an additional bonus action that can only be used for the dash action.

Arm Blade Prosthetic. A mechanical arm that is attached to Astrid and cannot be removed against her will. Additionally, this arm has a dagger hidden within the forearm.

Amulet of Proof against Detection and Location. Astrid cannot be targeted by Divination spells and cannot be seen through Scrying sensors unless she allows it.

Endershift

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