Small Beast, Unaligned
Armor Class 16 Natural Armor
Hit Points 54 (5d6 + 4)
Speed 40 ft., Walk 20 ft.
STR
16 (+3)
DEX
15 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
10 (+0)
CHA
3 (-4)
Damage Resistances Poison
Condition Immunities Paralyzed
Senses Darkvision 60 ft., Passive Perception 12
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Actions

Multiattack. The chaurus can make three attacks; two with its stinger, and then, if available, one with its poison spit.

Stinger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 4) piercing damage and the target must make a DC 12 constitution saving throw, on a failed throw they become poisoned and take 1d6 poison damage.

Poison Spit. Ranged Weapon Attack: The chaurus chooses a target within 60 ft. of them and spits a ball of poison at them. The target makes a DC 14 constitution saving throw. On a failed save they become poisoned and take 1d8+1 poison damage. Recharge 5-6 turns.

Description

A fully grown adult chaurus. They can now fly and have two antennae and can move very quickly. Their poison is very strong and they have become immune to paralysis.

Monster Tags: Misc Creature

Fluffygamer004

Comments

Posts Quoted:
Reply
Clear All Quotes