Multiattack. The chaurus can make three attacks; two with its stinger, and then, if available, one with its poison spit.
Stinger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 4) piercing damage and the target must make a DC 12 constitution saving throw, on a failed throw they become poisoned and take 1d6 poison damage.
Poison Spit. Ranged Weapon Attack: The chaurus chooses a target within 60 ft. of them and spits a ball of poison at them. The target makes a DC 14 constitution saving throw. On a failed save they become poisoned and take 1d8+1 poison damage. Recharge 5-6 turns.
Description
A fully grown adult chaurus. They can now fly and have two antennae and can move very quickly. Their poison is very strong and they have become immune to paralysis.
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