Antimagic Susceptibility. The mannequin is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the mannequin must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the mannequin remains motionless, it is indistinguishable from a normal mannequin.
Multiattack. The mannequin makes two slam attacks.
Skewer. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage.
Hiding in plain sight. The mannequin can attempt to hide as a bonus action as long as it is within 30 feet of a statue, mannequin, suit of armour or other similar object.
Flurry of Clothes. If a creature within 30 feet hits the mannequin with an attack, the mannequin throws clothing at the creature to obscure it's vision. The creature must make a Dexterity saving throw DC 14 or be blinded until the beginning of it's turn. After the saving throw, the mannequin can move up to 30 feet.
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