Armor Class
14
(natural armor)
Hit Points
66
(8d8 + 30)
Speed
30 ft., Swim 30 ft.
STR
13
(+1)
DEX
16
(+3)
CON
11
(+0)
INT
7
(-2)
WIS
12
(+1)
CHA
8
(-1)
Saving Throws
DEX +5
Skills
Stealth +5
Damage Resistances
Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Acid
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Understands Druidic but can’t speak
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Acid Blood. A creature that hits it with a melee attack while within 5 feet of it takes 4 (1d8) acid damage.
Actions
Multiattack. The snake makes two attacks: one with its bite and one with its tail.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) Acid damage.
Tail. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage and is grappled. A grappled creature takes 3 (1d6) bludgeoning damage at the start of their turn.
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